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Kobe Studio Seminar for Studies with Renderman

This is a special interest seminar series in computer graphics, of Kobe Studio Seminar for Studies. Each seminar has been planned by the organizers of KSS and has had discussions with the smallest possible number of participants.

For further information, please visit the following page.

News

We have organized several seminars for 2 years since Oct, 2013, and now have many participants who have projects related to Computer Graphics. We think that our first aim (discussions among researchers in different fields) is almost achieved hence each seminar of this special series is hosted in the main seminar series directly since January, 2016. Please visit the list of related seminars since January, 2016 to find the upcoming and past seminars of related topics.

Acknowledgment

This seminar is supported by Pixar. For more information, please see "Pixar's Contribution of RenderMan Licenses".

Moreover, please note that this seminar is supported by several external coordinators and supporters.

Past topics

Please also visit the list of related seminars since January, 2016.

date:
2015/11/18 14:50-15:50
room:
A739
title:
Statistical Approaches for Light Transport Simulation
speaker:
Toshiya Hachisuka (University of Tokyo)
date:
2015/11/18 16:10-
room:
A739
title:
Discrete model of dynamics of vortex filament based on discrete integrable systems
speaker:
Kenji Kajiwara (IMI, Kyushu University)
abstract:

The local induction equation is well-known as a model of vortex filament in fluid dynamics. This describes a deformation of space curves in the binormal direction, and the complex curvature is governed by the nonlinear Schrödinger equation which is a typical integrable system. In this talk, starting from a brief introduction of discretization preserving integrability, we present a discrete model of dynamics of vortex filament based on this idea. The discrete complex curvature is governed by the discrete nonlinear Schrödinger equation (discrete in both space and time) proposed by Hirota-Tsujimoto. We discuss the relationship with the doubly discrete isotropic Heisenberg chain proposed by Hoffmann which is used for simulation of fluid flow in CG.

note:

This talk is co-organized with KSS for Mathematics.

note:

The project "Modeling for CG based on Discrete Integrable Systems" was started with this talk as a turning point, and had a workshop at IMI which achieved a very expansive discussion with specialists of visual effects in Japanese animation and film-making. Their presentation files are available at the hyperlink destination though in Japanese.

date:
2015/11/18 10:30-12:00, 14:40-16:10, 11/19 10:30-12:00, 13:30-
room:
A739
discussion:
We'd like to have discussions on definitions, questions (and so on) related to Prof. Kajiwara's talk. If you are interested in these discussions, please contact to the corresponding organizer: Kosaku Nagasaka in advance.
moderator:
Moderator of KSS Projects for Communication
date:
2015/11/17 13:00-
room:
A746
discussion:
some topic found from Finding Mathematical Structures in Computer Graphics
moderator:
Toshiya Hachisuka (University of Tokyo)
abstract:

We would like to have a deep discussion on some topic related to the project: Finding Mathematical Structures in Computer Graphics, hence attendance is limited to only the related colleagues who have been contacted with us in advance. If you are a specialist in this topic and interested in our seminar, please contact to the corresponding organizer: Kosaku Nagasaka in advance.

date:
2015/11/01 11:00-11:45
room:
A739
title:
A symbolic approach of production pipeline construction
speaker:
Moderator of KSS Projects for Communication
date:
2015/11/01
room:
A739
workshop:
Interdisciplinary Discussion on Game and Film Makings
workshop organizers:
Yusuke Kiriu (Studio Phones), Takeshi Yamanouchi (Polyphony Digital Inc.), Kosaku Nagasaka (Kobe University)
schedule:
  • 2015/11/01 13:00-14:00, 14:10-15:10 Symbolic-Numeric Computation - Aim and Theory - (Kosaku Nagasaka, Kobe University)
  • 2015/11/01 15:30-16:20 The perception of motion and video-game experience (Takeshi Yamanouchi, Polyphony Digital Inc.)
  • 2015/11/01 16:30-17:30 Short talk session
  • 2015/11/01 17:30- Discussion
date:
2015/10/15 16:00-
room:
A746
study session:
Some topic in Computer Graphics
moderator:
Moderator of KSS Projects for Communication
abstract:

We would like to have a study meeting on some topic in Computer Graphics, hence attendance is limited to only the related colleagues who have been contacted with us in advance. If you are a specialist in this topic and interested in our seminar, please contact to the corresponding organizer: Kosaku Nagasaka in advance.

date:
2015/10/10 10:00-12:00
room:
A739
title:
Introduction to Symbolic-Numeric Computation
speaker:
Moderators of KSS Projects for Communication
abstract:

From the moderators' point of view, we will give a short introduction to symbolic-numeric computation briefly.

date:
2015/10/10 13:30-17:00
room:
A746
discussion:
some topic on Methodologies of Visual Appearance and Rendering
moderator:
Kei Iwasaki (Wakayama University)
abstract:

We would like to have a deep discussion on some topic related to the project: Methodologies of Visual Appearance and Rendering, hence attendance is limited to only the related colleagues who have been contacted with us in advance. If you are a specialist in this topic and interested in our seminar, please contact to the corresponding organizer: Kosaku Nagasaka in advance.

date:
2015/08/12 13:00-, 8/13 09:00-17:00, 8/14 09:00-17:00
room:
Room at Studio Phones
discussion:
some topic found from Finding Mathematical Structures in Computer Graphics
moderator:
Yusuke Arike (University of Tsukuba)
abstract:

We would like to have a deep discussion on some topic related to the project: Finding Mathematical Structures in Computer Graphics, hence attendance is limited to only the related colleagues who have been contacted with us in advance. If you are a specialist in this topic and interested in our seminar, please contact to the corresponding organizer: Kosaku Nagasaka in advance.

date:
2015/06/30 17:00-
room:
A739
title:
Artistic Stylization in Non-Photorealistic Rendering
speaker:
Hideki Todo (University of Tokyo)
abstract:

A key aspect of Non-Photorealistic Rendering (NPR) is artistic stylization as a practical creative tool. We first introduce our past challenges to relax physical constraints of photorealistic rendering for a case of simple quantized cartoon shading styles. We explored both 2D and 3D approaches to integrate artistic stylization into the formulation of photorealistic rendering. In the latter of talk, we would like to discuss how to establish further stylized appearance and animation related to the project: Methodologies of Non-Photorealistic Rendering. We survey several stroke rendering techniques to provide inspiration for a future research direction.

date:
2015/06/26 13:00-13:40
room:
A739
title:
Architectural design and film making
speaker:
Moderators of KSS Projects for Communication
abstract:

From the moderators' point of view, we have done briefly a short survey on architectural design and film making. In this talk, we will give a short introduction on this survey briefly.

date:
2015/06/26 13:50-14:50
room:
A739
title:
Parametric Self-supporting Surfaces via Direct Computation of Airy Stress Functions
speaker:
Masaaki Miki (University of Tokyo)
abstract:

This paper presents a method that employs parametric surfaces as surface geometry representations at any stage of a computational process to compute self-supporting surfaces. This approach can be differentiated from existing relevant methods because such methods represent surfaces by a triangulated mesh surface or a network consisting of lines. The proposed method is based on the theory of Airy stress functions. Although some existing methods are also based on this theory, they apply its discrete version to discrete geometries or directly determine stress functions through elementary mathematical functions. Conversely, the proposed method applies the theory to parametric surfaces directly and the discrete theory to the edges of parametric patches simultaneously. The discontinuous boundary between continuous patches naturally corresponds to ribs seen in traditional vault masonry buildings. We use NURBS surfaces in this study; however, the basic idea can be applied to other parametric surfaces. A variety of self-supporting surfaces obtained by the proposed computational scheme is presented.

remarks:
Related project site: http://mikity.wikidot.com/mothra.
date:
2015/06/26 15:15-16:15
room:
A739
title:
Topology and computer graphics as aids in mathematical surface theory, with applications to architecture
speaker:
Wayne Rossman (Kobe University)
abstract:
TBA
date:
2015/06/26 16:30-
room:
A739
discussion:
TBA
date:
2015/06/25 17:00-
room:
A739
title:
FEM, differential geometry and principle of virtual work
speaker:
Masaaki Miki (University of Tokyo)
abstract:

Starting from form-finding problems of tensegrity structures, I'll give a quick introduction of FEM, differential geometry and principle of virtual work.

date:
2015/05/11 11:00-12:00, 13:30-17:00
room:
A746
discussion:
some topic on Finding Mathematical Structures in Computer Graphics
moderator:
Shoichi Fujimori (Okayama Univeristy)
abstract:

We would like to have a deep discussion on some topic related to the project: Finding Mathematical Structures in Computer Graphics, hence attendance is limited to only the related colleagues who have been contacted with us in advance. If you are a specialist in this topic and interested in our seminar, please contact to the corresponding organizer: Kosaku Nagasaka in advance.

date:
2015/05/07 17:00-
room:
A746
discussion:
some topic on Finding Mathematical Structures in Computer Graphics
moderator:
Masashi Yasumoto (Kobe University)
abstract:

We would like to have a deep discussion on some topic related to the project: Finding Mathematical Structures in Computer Graphics, hence attendance is limited to only the related colleagues who have been contacted with us in advance. If you are a specialist in this topic and interested in our seminar, please contact to the corresponding organizer: Kosaku Nagasaka in advance.

date:
2015/05/05-06 11:00-12:00, 13:30-17:00
room:
A746
discussion:
some topic on Finding Mathematical Structures in Computer Graphics
moderator:
Yusuke Arike (University of Tsukuba)
abstract:

We would like to have a deep discussion on some topic related to the project: Finding Mathematical Structures in Computer Graphics, hence attendance is limited to only the related colleagues who have been contacted with us in advance. If you are a specialist in this topic and interested in our seminar, please contact to the corresponding organizer: Kosaku Nagasaka in advance.

date:
2015/04/06 11:00-12:00, 13:30-17:00
room:
A746 (or A748)
discussion:
some topic on Finding Mathematical Structures in Computer Graphics
moderator:
Shoichi Fujimori (Okayama Univeristy)
abstract:

We would like to have a deep discussion on some topic related to the project: Finding Mathematical Structures in Computer Graphics, hence attendance is limited to only the related colleagues who have been contacted with us in advance. If you are a specialist in this topic and interested in our seminar, please contact to the corresponding organizer: Kosaku Nagasaka in advance.

date:
2015/03/16 16:20-17:20
room:
A739
title:
A fast computation of 3x3 matrix exponentials and its application in CG
speaker:
Hiroyasu Hamada (National Institute of Technology, Sasebo College)
abstract:

It is often useful to compute a lot of matrix exponentials in computer graphics (CG). The exponentials of a matrix is used for the smooth deformation of 2D or 3D meshed CG objects. We introduce a simple formula for the matrix exponential of a 3x3 real symmetric matrix using Viete's Formula. We incorporated our implementation into a shape deforming tool developed by Kaji et. al. This talk is based on joint work with K. Matsushita.

date:
2015/03/05 16:30-18:00
room:
A739
title:
Report on Low Dimensional Topology and Computer Graphics
Moderator:
Mikami Hirasawa (Nagoya Institute of Technology)
abstract:

This is a closing report and post discussion on KSS Projects for Communication: Low Dimensional Topology and Computer Graphics, and we would like to have a deep discussion on the topic hence attendance is limited to only the related colleagues who have been contacted with us in advance. If you are a specialist in this topic and interested in our workshop, please contact to the corresponding organizer: Kosaku Nagasaka in advance.

date:
2015/02/24 13:00-14:50
room:
A739
title:
Evolution equations and variational principle
speaker:
Goro Akagi (Kobe University)
abstract:

Evolution Equations (EE for short) have been vigorously studied in views of mathematics as well as of physics ever since the notion of EE was introduced to describe the evolution of physical systems in an abstract fashion. In particular, the theory of EE has been applied to make a great contribution to explore the study of Partial Differential Equations. Moreover, in this field, Japanese mathematicians such as Kosaku Yosida, Toshio Kato, Yukio Komura established many pioneer works.

In this talk, the basic idea of EE will be explained, and then, the development of this field so far will be briefly surveyed (within the limits of time and speaker's ability). In the latter half, we shall review speaker's recent works, particularly on Variational Principle for EE with energy dissipation structures, to discuss some philosophical aspect, basic idea and results obtained so far. The latter half is based on a series of joint works with Ulisse Stefanelli (Vienna).

note:

This talk is co-organized with KSS for Mathematics.

date:
2015/02/24 15:00-16:45
room:
A739
title:
Recent advances in real-time rendering using spherical Gaussians and visual simulation
speaker:
Kei Iwasaki (Wakayama University)
abstract:

In this talk, we present our recent work on real-time rendering under all-frequency environment light with highly glossy materials, and our recent work on visual simulation of melting ice phenomena.

Recent advances on image-based lighting methods have revealed that spherical Gaussians have several nice properties for rendering, and are suited to represent all-frequency signals compactly and accurately such as complex environment lighting and highly glossy BRDFs. In this talk, we present two techniques based on spherical Gaussians, a real-time image-based lighting method for dynamic scenes and a bi-scale material editing method.

In addition, we introduce a particle-based method for the simulation of the melting and freezing of ice objects and the interactions between ice and fluids. We demonstrate our simulation and rendering method for depicting melting ice at interactive frame-rates.

date:
2015/02/24 10:00-10:45
room:
A739
title:
Look back on the study of orientation problem
speaker:
Yoshiyuki Nagata (Kobe University)
abstract:

On November 22, 2014, we introduced some methods for the orientation problem. In this talk, we discuss the study of it.

note:

Attendance is limited to only the related colleagues who have been contacted with us in advance. Please contact to the corresponding organizer: Kosaku Nagasaka in advance.

date:
2015/02/24 11:00-11:45
room:
A739
title:
2D orientation problem for further discussion
speaker:
Yusuke Kiriu (Studio Phones), Kosaku Nagasaka (Kobe University)
abstract:

In this talk, we will focus on the talk at the previous seminar, and discuss about some possibilities on the 2D orientation problem from the viewpoint of our project: Symbolic-Numeric Computations for Computer Graphics, KSS Projects for Communication.

note:

Attendance is limited to only the related colleagues who have been contacted with us in advance. Please contact to the corresponding organizer: Kosaku Nagasaka in advance.

date:
2014/12/16 16:00-16:30
room:
A748
title:
Minimal surfaces and CG
speaker:
Shoichi Fujimori (Okayama Univeristy)
abstract:

In this talk we exhibit some examples of how computer graphics have contributed to the development of minimal surface theory.

note:

This talk is co-organized with KSS for Mathematics.

date:
2014/12/16 17:30-18:00
room:
A748
discussion:

We'd like to have discussions on Prof. Fujimori's past studies in minimal surfaces and CG. Please visit the following link (which may be helpful) if you'd like to survey the topic after the seminar.

moderator:
Yusuke Kiriu (Studio Phones)
note:

This discussion is co-organized with KSS for Mathematics.

date:
2014/12/15 17:00-
room:
Studio Phones Room:301B
discussion:

We will have a small discussion followed by Workshop: Around Mathematical Physics and Geometry with its participants. If you are interested in this discussion, please contact to the corresponding organizer: Kosaku Nagasaka in advance.

moderator:
Yusuke Kiriu (Studio Phones), Yusuke Arike (University of Tsukuba)
abstract:

We'd like to discuss the following topics:

  • On RIS and etc. of Renderman 19 (with its official documentations)
  • Review the known methods on Ray Tracing, from the algebraic point of view.

Please visit the following link (which may be helpful) if you'd like to survey the topic after the seminar.

date:
2014/10/25
room:
A739 with A721
workshop:
Drawing by Hand, and CG
workshop organizers:
Mikami Hirasawa (Nagoya Institute of Technology)
schedule:
  • 2014/10/25 10:00 - 11:00 Surfaces in space and the eighborhood of the contours (Mikami Hirasawa, Nagoya Institute of Technology)
  • 2014/10/25 11:10 - 12:10 Discussion (of the talk above)
  • 2014/10/25 13:40 - 14:40 Introduction of the implementation contributed for Fellowship Program (Yusuke Kiriu, Studio Phones)
  • 2014/10/25 15:00 - 16:00 Extension of immersed circles in the plane to a surface (Introduction of the works of Blank and Francis) (Minoru Yamamoto, Hirosaki University)
  • 2014/10/25 16:20 - 17:20 Discussion (of the talk above)
  • 2014/10/25 17:30 - Discussion
date:
2014/10/23 15:10-16:10, 16:30-17:30
room:
A739
title:
State of the Art in Photon-Density Estimation for Photorealistic Image Synthesis
speaker:
Toshiya Hachisuka (University of Tokyo)
abstract:

Light transport simulation in computer graphics is imperative for photorealistic image synthesis. Light transport simulation based on geometric optics can be formalized as a solution to the integral equation. This integral equation, however, has no analytical solution in general cases. We thus need to use a numerical method such as Monte Carlo methods to obtain its approximate solution. In this talk, I will cover the contents of the tutorial for photon density estimation methods which I organized for past SIGGRAPH and SIGGRAPH Asia conferences. In particular, I will explain the progressive photon density estimation framework which is known as the first practical framework which is capable of simulating luminaires from the filaments/LEDs level. I will also explain some of the recent work in light transport simulation, in order to communicate mathematical ideas behind those work.

date:
2014/10/17 15:00-15:30
room:
A739
title:
TBA
speaker:
Yusuke Kiriu (Studio Phones)
abstract:

In this talk, we discuss the effectiveness and disadvantages of our algorithm which is completely different from but based on the algorithm introduced in the past talk.

Moreover, there are two related talks: Kobe Studio Seminar for Mathematics.

date:
2014/09/19 15:00-
room:
Studio Phones Room:301B
Discussion:
Various algorithms in CG, related to "Physics" or "Mathematics" from the viewpoint of attendees.
Moderator:
Yusuke Kiriu (Studio Phones)
References:
  • James T. Kajiya. The Rendering Equation. SIGGRAPH '86 (1986), 143--150.
  • S. Weißmann, U. Pinkall. Filament-based smoke with vortex shedding and variational reconnection. SIGGRAPH '10 (2010), 115:1--115:12.
  • S. Weißmann, U. Pinkall, and P. Schröder. Smoke rings from smoke. ACM Trans. Graph. 33(4) (2014), 140:1--140:8.
The following sites may help your understandings. The followings are just for your information.
note:
With the attendees of workshop: Around Mathematical Physics and Geometry, to find any relationship between Mathematics and CG, which can be used to expand Mathematics, we would like to have a discussion on CG from the Mathematical point of view. For further information, Please visit Workshop: Around Mathematical Physics and Geometry.
date:
2014/09/20 09:30-10:30
room:
A739
Discussion:
Various algorithms in CG, related to "Physics" or "Mathematics" from the viewpoint of attendees.
moderator:
Yusuke Kiriu (Studio Phones)
note:
This discussion (2 slots) is co-organized with KSS for Mathematics, and are a part of the workshop: Around Mathematical Physics and Geometry.
date:
2014/09/20 10:40-11:10
discussion:
Various algorithms in CG, related to "Physics" or "Mathematics" from the viewpoint of attendees.
moderator:
Yusuke Kiriu (Studio Phones)
note:
This discussion (2 slots) is co-organized with KSS for Mathematics, and are a part of the workshop: Around Mathematical Physics and Geometry.
date:
2014/09/06
room:
A739
workshop:
Toward Problems for Production Pipeline in CG
workshop organizers:
Makoto Takahashi (Kobe University), Kosaku Nagasaka (Kobe University)
schedule:
  • 2014/09/06 10:00 - 10:50 Production pipeline accompanied with education pipeline (Yusuke Kiriu, Studio Phones)
  • 2014/09/06 11:00 - 11:50 Introduction to Pixar's USD from a viewpoint of Symbolic and Algebraic Computations (Kosaku Nagasaka, Kobe University)
  • 2014/09/06 13:20 - 13:50 Discussion: USD as a pipeline for research
  • 2014/09/06 14:00 - 14:50 Program Verification and Hoare Logic (Makoto Takahashi, Kobe University)
  • 2014/09/06 15:00 - 15:50 Program Verification and Hoare Logic (Makoto Takahashi, Kobe University)
  • 2014/09/06 16:10 - 17:00 VC-dimension in model theory and statistical learning theory (Kota Takeuchi, University of Tsukuba)
  • 2014/09/06 17:20 - 17:50 Discussion: Is there any advanced challenge on Production Pipeline in CG?
note:
This workshop is co-organized with KSS for Design and KSS for Mathematics.
date:
2014/08/30
room:
A739 with A721
workshop:
A discussion of modeling by hand, procedural modeling and RenderMan's RIS
workshop organizers:
Ryuji Tanimoto (Shizuoka University), Yusuke Kiriu (Studio Phones), Kosaku Nagasaka (Kobe University)
schedule:
  • 2014/08/30 10:00 - 11:00 An approach of modeling by hand, with sensors (Yusuke Kiriu, Studio Phones)
  • 2014/08/30 11:10 - 12:10 An approach of procedural modeling method, for better mesh (Yusuke Kiriu, Studio Phones)
  • 2014/08/30 13:40 - 14:40 CG and Invariant Theory from a viewpoint of Symbolic and Algebraic Computations (Kosaku Nagasaka, Kobe University)
  • 2014/08/30 15:00 - 16:00 Material Science from the view point of Invariant Theory (Ryuji Tanimoto, Shizuoka University)
  • 2014/08/30 16:20 - 17:20 A discussion on techniques of visual effects from the view point of Invariant Theory (Ryuji Tanimoto, Shizuoka University)
  • 2014/08/30 17:30 - Discussion
date:
2014/08/27 15:00-16:00, 16:20-17:20
room:
A739
title:
Recent applications of mathematics to computer graphics
speaker:
Sampei Hirose (Shibaura Institute of Technology)
abstract:

In this talk, we consider the following two topics related to computer graphics and mathematics: "Filament-based smoke and integrable system" and "Conformal deformation of triangle meshes and Dirac operator". We explain mathematics backgrounds (first part) and implementations (second part).

Filament-based smoke and integrable system:
The relationship between the motion of vertex filaments and the nonlinear Schrodinger equation is discovered by Hasimoto (1972). The nonlinear Schrodinger equation is an important example in the so-called "integrable system". We introduce the Steffen Weißmann's Ph.D. thesis "Filament-Based Smoke", and discuss applications of integrable systems to computer graphics.

Conformal deformation of triangle meshes and Dirac operator:
The conformal structure is important in mathematics and is described by the Dirac operator. Also, the conformal structure in dimension two or three is important in computer graphics. For example, deformation of objects and texture mapping. We introduce the Keenan Crane's Ph.D. thesis "Conformal Geometry Processing", and consider the relationship between the conformal deformation of triangle meshes and the Dirac operator. In particular, we discuss a discretization of the Dirac operator.

references:
see also:
note:

This talk is co-organized with KSS for Mathematics. We will also have some related discussions from the mathematical and algorithmic points of view.

date:
2014/08/26 15:00-16:00
room:
A739
title:
Fast computation of breadth-first search considering computer memory hierarchy
speaker:
Yuichiro Yasui (Kyushu University, IMI & JST CREST)
abstract:

Breadth-first search is the one of most important and fundamental graph processing and has many applications, such as connected component, centrality metrics, and maximum flow. Fast computation of BFS is not easy to that it has a low arithmetic intensity and many irregular memory accesses with poor reusability. Thus, we proposed the efficient algorithm which considers the memory hierarchy in a computer. Our algorithm achieved the fastest entry on single-node computer and the first position of energy-efficient in current Graph500 and Green Graph500 list.

note:

This talk is co-organized with KSS for Mathematics.

date:
2014/08/26 16:20-17:20
room:
A739
title:
Fast computation considering computer memory hierarchy for the computer graphics field
speaker:
Yuichiro Yasui (Kyushu University, IMI & JST CREST)
abstract:

Some algorithm requires frequent accesses for widely memory spaces, such as large-scale graph computation in the computer graphics field. In such an algorithm, theoretical complexity and performance on real computer do not necessarily go together. In this talk, we mention the fast computation which considers the memory hierarchy in a computer, and explain the gap of theory and practice.

note:

This talk is co-organized with KSS for Mathematics.

date:
2014/06/28 - 2014/06/29
room:
A739 with A721
workshop:
Geometry and Topology in Computer Graphics
workshop organizers:
Mikami Hirasawa (Nagoya Institute of Technology), Yusuke Kiriu (Studio Phones)
note:
This workshop is co-organized with Kobe Studio Seminar for Mathematics.
schedule:
  • 2014/6/28 09:30 - 09:50 Research topics and movie script (Yusuke Kiriu, Studio Phones)
  • 2014/6/28 10:00 - 11:00 SPHERE EVERSION (Mikami Hirasawa, Nagoya Institute of Technology)
  • 2014/6/28 11:10 - 12:10 Geometry of Möbius strips (Kosuke Naokawa, Kobe University)
  • 2014/6/28 13:40 - 14:40 Enjoy mathematics with 3D-XplorMath (Takashi Sakai, Tokyo Metropolitan University)
  • 2014/6/28 15:00 - 16:00 Visualization of minimal surfaces and Willmore surfaces (Takashi Sakai, Tokyo Metropolitan University)
  • 2014/6/28 16:30 - 17:30 Exploring lattices --integrable systems and non-integrable systems-- (Takashi Sakai, Tokyo Metropolitan University)
  • 2014/6/28 17:30 - 18:00 Discussion (Moderator: Kosaku Nagasaka, Kobe University)
  • 2014/6/29 11:00 - 12:00 TBA (Mikami Hirasawa, Nagoya Institute of Technology)
  • 2014/6/29 13:30 - Discussion (Moderator: Yusuke Kiriu, Studio Phones)
date:
2014/05/23 15:10-16:10
room:
A739
title:
Visual Hyperbolic Geometry 1
speaker:
Yasushi Yamashita (Nara Women's University)
abstract:

We consider a simple class of Kleinian groups called once punctured torus groups. In this talk, we will show how to create a computer program from scratch that can visualize fundamental domain and limit sets of the groups. As an application, we will show the computer generated pictures of discreteness loci of several slices of SL(2,C)-character variety.

note:
This talk is co-organized with KSS for Mathematics.
date:
2014/05/23 16:20-17:20
room:
A739
title:
Visual Hyperbolic Geometry 2
speaker:
Yasushi Yamashita (Nara Women's University)
abstract:

We consider a simple class of Kleinian groups called once punctured torus groups. In this talk, we will show how to create a computer program from scratch that can visualize fundamental domain and limit sets of the groups. As an application, we will show the computer generated pictures of discreteness loci of several slices of SL(2,C)-character variety.

note:
This talk is co-organized with KSS for Mathematics.
date:
2014/04/26
room:
A739 with A721
workshop:
A discussion on Computational Invariant Theory via Pixar's Renderman
workshop organizers:
Ryuji Tanimoto (Shizuoka University), Yusuke Kiriu (Studio Phones), Kosaku Nagasaka (Kobe University)
note:
This workshop is co-organized with Kobe Studio Seminar for Mathematics.
schedule:
  • 10:00 - 10:30 Introduction
  • 10:30 - 11:00 EXR2.0 from the viewpoint of Symbolic Computation
  • 11:00 - 12:00 A Study on Invariant Theory
  • 12:00 - 13:00 Lunch (please bring your lunch since school cafeteria is closed)
  • 13:00 - 14:00 A Study on Computational Invariant Theory
  • 14:30 - 15:30 Toward CG using Invariant Theory
  • 16:00 - 17:30 Discussion
date:
2014/02/01
room:
A739 with A721
workshop:
Optimization theory for Renderman users
workshop organizers:
Yusuke Kiriu (Studio Phones), Hayato Waki (Laboratory of Advanced Software in Mathematics, IMI, Kyushu University)
schedule:
  • 10:00 - 10:45 Optimization theory for Renderman users 1: Intro.1
  • 10:45 - 11:30 Optimization theory for Renderman users 2: Intro.2
  • 11:30 - 12:00 Discussion
  • 12:00 - 13:30 Lunch (please bring your lunch since school cafeteria is closed)
  • 13:30 - 14:30 Optimization theory for Renderman users 3: Basic
  • 15:00 - 16:00 Optimization theory for Renderman users 4: Advance
  • 16:30 - Discussion
date:
2014/01/11
room:
A739
workshop:
Connections with Computer Science - Control Theory, Computer Graphics and so on -
workshop organizers:
Yusuke Kiriu (Studio Phones), Kosaku Nagasaka (Kobe University)
note:
This workshop is co-organized with Kobe Studio Seminar for Design.
schedule:
  • 10:00-10:50 Filmmaking and scene descriptions
  • 11:00-11:50 Toward Certified Symbolic-Numeric Computation
  • 13:30-14:30 Semidefinite Programming and its Applications
  • 15:00-16:00 On symbolic generalized KYP Lemma
  • 16:30-17:30 On the use of semiformal methods in the concept phase
  • 18:00- Discussion
date:
2013/12/14 10:00-18:00
room:
A721
title:
Basics of color theory and their practices by Pixar's Renderman
schedule:
  • 10:00 - 11:00 Basics of color theory and their practices by Pixar's Renderman, Yusuke Kiriu(Studio Phones)
  • 13:00 - 14:00 Basics of color theory and their practices by printing devices 1 -Tips on the color conversion in the office MFP development-, Akira Nishizawa (KYOCERA Document Solutions Inc.)
  • 14:30 - 15:30 Basics of color theory and their practices by printing devices 2, Status of development of a company -Challenges of development-, Tadashi Oba (KYOCERA Document Solutions Inc.)
  • 16:00 - 18:00 discussion
note:

Please make sure that the participants may have read the references at the "Color imaging" on https://sites.google.com/site/yusukekiriu/home/renderman2012. Moreover, we may have a discussion on fluid simulation and compositing hence we encourage you to read the following websites at Sidefx: http://www.sidefx.com/index.php?option=com_content&task=view&id=2200&Itemid=344 and Pixar: http://renderman.pixar.com/resources/current/rms/ice_Scripting_Environment.html.

Other references: Paperman; http://www.disneyanimation.com/projects/paperman. Physically Based Lighting at Pixar/Christophe Hery, Ryusuke Villemin. Stylizing Animation By Example/Pierre Benard et al. Fluid Simulation for Computer Graphics / Robert Bridson. Animating Sand as a Fluid/ Y. Zhu, R. Bridson.

date:
2013/11/09 10:00-12:00
room:
A739
title:
Asking any relationship between computational invariant theory and computer graphics
speaker:
Ryuji Tanimoto (Shizuoka University)
abstract:

We introduce computational invariant theory and ask whether or not there is any relationship between computational invariant theory and computer graphics. We welcome everyone who can discuss the relationship.

date:
2013/11/09 13:30-14:30
room:
A721
title:
Introduction of Renderman, Rendering Equation, and Multiple Importance Sampling
speaker:
Yusuke Kiriu (Studio Phones)
abstract:

Creating realistic images has been a major focus in computer graphics. From my point of view, an issue is a "relationship" between invariant theory and the Rendering equation(J.Kajiya, 1986).

We discuss inverse rendering problems, voxel cone tracing, multiple importance sampling, optimization theory, etc. to study the trade-off between the rich appearance and efficient calculation for the design of a shading pipeline.

We also explain the details of Renderman Shading Language and several approaches of shading models used in our discussion.

date:
2013/11/09 15:00-
room:
A721
Discussion:
TBA
Moderator:
Yusuke Kiriu (Studio Phones)
date:
2013/10/29 13:00-
room:
A721
title:
Manipulation of surfaces for users of the CG-software, RenderMan.
speaker:
Mikami Hirasawa (Nagoya Institute of Technology)
abstract:

We introduce a method to construct, in 3-space, surfaces whose boundary is knotted in the specified way. We also show a continuous sequence of surfaces spanning fixed circles. These would be interesting examples of Mathematical objects to visualize by RenderMan.

date:
2013/10/19 13:00-14:00
room:
A721
title:
The basics of shader writing and pipeline construction
speaker:
Yusuke Kiriu(Studio Phones)
abstract:

First, we will talk about a brief explanation of Renderman Shading Language, Renderman Interface Bytestream Protocol as a course of Entry level.

Second, several styles of production pipelines to combine typical use cases of production pipeline in Japan.

Finally, we will explain our current study "physically plausible shading for non-photorealistic shading with several motion blur techniques" with the brief explanation of several tech-memos and papers of algorithms of texture synthesis method of Image Analogies as an example of production pipeline.

references: https://sites.google.com/site/yusukekiriu/home/renderman2012, universal scene description, gaffer

date:
2013/10/19 14:30-18:00
room:
A721
Discussion:
TBA
Moderator:
Yusuke Kiriu(Studio Phones)