Please see also Talks for Studies with Renderman and Workshops for Studies.
For this series of seminars (for studies), we have many external coordinators and supporters in addition to the organizers of Kobe Studio Seminar. Please see the link for further information.
We have had several seminars of our special interest seminar series in 2018-2019, and we have just realized that there are a couple of common issues and common future directions over the topics. In this meeting, we would like to have a discussion on such issues and future directions.
I will explain our experience via Building Information Modeling (BIM).
I will explain our experience via Building Information Modeling (BIM).
Through participation in an assembly at KSS, Polygon Pictures gained an opportunity to think about the condition of corporate technological research and development and academic research. As part of this we were able to spend time thinking, in a positive way, about the importance of mathematical methods and the issues that face us in the future, including the difficulties of applying such methods and the points which corporations need to improve upon. In this seminar, I would like to look back on past experience and talk about the issues, both middle and long term, which must be considered in the future, while also giving an overview of my experiences at the assembly, etc.
This talk is co-organized with KSS for Studies with Renderman, and there is another talk in Studio Seminar for Practices.
KDC's printers are controlled by various color patch. A standard color patch product (like a ISO,IEC or ITU) is often used. But those aren't all-around. So color patch is often generated according to the use and the purpose. Those are classified into about 2 or 3 kinds.
We don't get good evaluation yet, but we're working on development, too. This time, I'd like to talk about those color patch generating with the trouble and the problem which often happen.
There is another talk in Studio Seminar for Practices.
An overview will be given of the evolution up to the present of the workflow and pipeline system at Polygon Pictures, drawing on examples of Polygon Pictures productions. In addition, this studio's system for depicting the Japanese "Cel-Look", as well as topics necessary to production of digital animation, will also be discussed.
Some files in the slides of this talk are available at KSS Articles: "Typically CG Animation Workflow".
This talk is co-organized with KSS for Studies with Renderman, and there is another talk in Studio Seminar for Practices. Moreover, see also the internal announcement in Japanese.
TBA
Practical education will become more important for students since they can be involved in several sorts of problems in the real world and try to capture the essence of the problems. This must enrich the education hence it will be one of important key ideas for the future education in university. I will give some examples in our cooperative project with industry hence please think with us.
Since we've been in the society, having a valuable relationship is the most important one. - Consideration on how to talk -
I will briefly review the basics of physically plausible materials.
Some exhibition and free-wheeling discussion.
Bunraku, also known as Ningyō jōruri, is the traditional Japanese puppet theater founded in Osaka in 1684. In this seminar, we will explain the details of methods of hair manipulation and the techniques of contemporary computer graphics.
I will talk about our in-house package<1>.